Tuesday, February 22, 2011
Programming from the Game World
That said, a child's exposure to videogames necessarily cuts both ways, and its effects vary wildly depending on the type of game that is played. Video games are brilliantly effective at exposing children toalternative worldviews and systems of thought. Instead of opposing dominant cultural tropes outright, good videogames invite players to engage willingly in a series of worlds where they can spend hundreds - if not thousands of hours of their time acclimating themselves to alternate worldviews, beliefs, and futures. Though the vast majority of players consider these conventions to be entirely fictitious, many players internalize these systems on a subconscious level. Those who resonate with the thematic material then have a basis in their childhood to try to change the world as adults, a drive which has been supported by a rigorous system of self - directed training which lends itself to practical advancement in a variety of systems and fields. If this sounds strange to you, realize that the same policies are being carried out by the US Military through its explicit support of games such as CounterStrike and Modern Warfare, as well as developing its own game for the purposes of recruitment. In the modern military, soldiers often train themselves for thousands of hours on store bought simulations, paying handily for the privilege.
The brain is inherently programmable - it will form deeper grooves in its cranial folds through repeated exposure to similar data. This fact has been known to magicians for years, who undertake their own reprogramming with knowledge, will, and secrecy. However, with the unlimited freedoms of the internet, this veil is beginning to rise, and the weight is ever greater on the consumer to program their own mental currents, and determine the person that they wish to become.
I am only glad that some companies such as Square and Disney used this technique to expand the knowledge base of its most perceptive young consumers, rather than channeling it into the technology of destruction.
Many thanks to these awesome companies for the work that they have done, and for bringing some positive software into our systems!